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Old Feb 26, 2006, 06:35 PM // 18:35   #1
Pre-Searing Cadet
 
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Guild: Guilde Fantôme
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Default A non-lame W/Mo ... hope so =)

Hello,

My warrior is, at the start a W/Me, but I like GW cause we can change second job and try other things too.

So I changed to W/Mo because of Mending ... LOL =)

Now, here is the build:
Hammer 10+2 (collector helm 1 + 1)
Strength 10+1 (on gloves, which could be Stonefist Gauntlets)
Smiting Prayers 10

Equipment:consists in the desert collectors armor, though could be better with Gladiator for energy bonus, but I like its look well and its a cheap armor =).

I also have +41hp and -2 dam rune

Distracting Blow
Irresistible Blow
Devastating Hammer
Holy Strike
Heavy Blow
Berserker Stance
Smite Hex
Resurrection Signet

Depending on the place I play in, I sometimes replace Smite with Endure Pain or even Sprint.

The point of the build is dealing (trying to at least=) a lot of damage in a short time. Irresistible Blow for being able to still do something with Soothing Images. Berserker Stance could also be replaced with Warrior's Cunning (useless to strike in the air =)

So when it works well, once the target is knocked down, it takes 40+40 damage from Holy Strike, or if the target can quickly remove condition (weakness) I first use Heavy blow as soon as it stands back up, and then Holy Strike. The order in which I use Holy Strike and Heavy Blow depends of the capability of the target to remove/have removed conditions.
If the target cannot remove conditions, I should be able to do quickly again a second Heavy Blow (+24 dam) with another Holy Strike (40+40).

Smite Hex will also help to deal damage AND remove annoying hex (bit long to recharge though).

I have not tried it yet in Arenas, but already vs monsters thats fun once you are able to use Devastating.

Devastating could be replaced with Staggering Blow, allowing to use another elite spell instead, but in this case the order would be Staggering, Heavy then Holy Strike, no more choice in the order of the skills to be used (depending on condition removal's ability of the ennemy).

Build 100% nerved with Soothing Images or the other one which prevent gaining adrenalina.

Coments welcome, maybe that build already exists, dunno, but I prefer to make my own ones, even if odd lol, than copying existing ones.

Godefroy
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Old Mar 21, 2006, 02:16 PM // 14:16   #2
Jungle Guide
 
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Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
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This is a very standard hammer build, good combo with double knockdown. All i suggest changing is maybe berserker stance to frenzy, just becasue you cant use skills with berserkers stance on. Also, think about an alt. to distracting blow, although it is a great skill, you already have 2 direct knockdown skills, maybe rush?
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Old Mar 21, 2006, 03:23 PM // 15:23   #3
Wilds Pathfinder
 
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Location: Dublin, Ireland
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As suggested above, take a speed boost. It takes hammer Warriors long enough as it is to build adrenaline, but without Sprint or Rush it'll take forever. I agree that Frenzy would be a much better IAS as well.
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Old Mar 21, 2006, 03:42 PM // 15:42   #4
JR
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http://www.guildwarsguru.com/forum/s...d.php?t=139954
http://www.guildwarsguru.com/forum/s...d.php?t=140660

Threads discussing warrior builds, and in particular; hammer warriors. A decent read if you are looking to build one yourself.

And I don't like repeating myself.
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